Last of us model8/3/2023 ![]() ![]() ![]() Neilan Naicker, Technical Artist : I think one of the foundations that we established with Uncharted 4 and expanded with Lost Legacy, is the sheer amount and scale of destructible and physics elements like plants, chippable covers, and, for a new addition in The Last of Us Part II, breakable glass. We're all different in one way or another and have a lot to offer in our own creative ways. Whereas someone else might work with Maya, Houdini, Havok, and scripting per se. For example, I use Maya, Fracture FX, Havok, Substance Painter, ZBrush, and just recently added Houdini. We have many tools at our disposal and it's up to the individual artist to compose his/her own tool set. No tool is solely used to create an actor or set piece. Michael Fadollone, Technical Artist : The main element of our tech is the diversification of tools we use within our department. What are the main elements of your tech that you brought in and built the new title upon? Bringing New Elements into the Next TitleĨ0.lv : For The Last of Us Part II, you had quite a good base with Uncharted 4 and Uncharted: The Lost Legacy. ![]()
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